Game development labour has been described as precarious for its workers who labour under issues of sustainable employment, gender inequality, and ‘crunch’ work. This project seeks to investigate these issues within this industry and attempt to analyze how independent studios and developers keep the lights on. Diversity issues within cultural and creative industries are well-known, detailing the systemic and organizational barriers that women and other marginalized people face. The uneven distribution of creative work across these intersecting identities has led to lower pay, greater inequality, and limitations to the freedoms of both those marginalized and those who traditionally are not. Currently, one of the main projects is to address the consequences of gender equity policies within corporate and artistic funding bodies and how these policies impact development, hiring, and promotion practices within creative and cultural industries.